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Does anyone know any engaging math games for older kids or higher levels, from pre-algebra on up? There seem to be many activities that folks call "games" that are really logic problems, fancied up worksheets, or drills with pseudo-rewards. I've created a version of the product game that uses variables, a battleship-type game using shapes and Cartesian coordinates, and there's the algebra version of 24; surely there are more out there?!

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**Answer** by Shannon
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Nov 29, 2013 at 02:55 PM

Dragonbox. It isn't table top, but it is a great game.

**Answer** by Denise Gaskins
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Aug 19, 2013 at 07:48 PM

The [Racetrack game][1] takes a little while to learn, but it's great fun and helpful to students who are beginning to grapple with vectors. [1]:
http://en.wikipedia.org/wiki/Vector_race

**Answer** by Sue VanHattum
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Aug 18, 2013 at 03:45 PM

Katamino lets two people compete to get pentomino pieces to fit in a 5 by 6 area. It's great fun. Blokus is another game that develops visual understanding of shapes. Equate is a board game very like scrabble, where you put equations on the board. I don't know how much other people like it. Blink and Set are marvelous card games with math connections. I've mentioned more [here][1]. [1]:
http://mathmamawrites.blogspot.com/p/games.html

**Answer** by Maria Droujkova , Make math your own, to make your own math
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Aug 18, 2013 at 12:07 PM

Here is a proper game for the symbolic logic: [
http://www.oercommons.org/authoring/1364-basic-wff-n-proof-a-teaching-guide/view][1] ![WFF N Proof image][2] "WFF 'N Proof is a game that was created by Professor Layman Allen to teach law students the fundamentals of symbolic logic. The original game was developed in 1961, it focuses on teaching logic skills. A resource game with a format of play between 2-3 opponents. There are two games played i competition which is a basic and regular Wff'n Proof. They use rules, logic type proofs and formal styled exchanges for assessment." Steve Phelps developed an algebra game called "Liar's Bingo." I am attaching [the PDF of the cards][3]. Steve explains the rules: "Cut the HORIZONTAL strips apart. The first thing I have kids do after I give them a handful of strips is to PUT THEM IN ORDER. That is all I say, then I sit back and watch. They share their orderings, then I ask some general questions... Like largest number, smallest number, largest black number, etc, etc. Then I play the game... someone agrees to read the colors off of their strip from left to right, lying on one of the colors. So, a student might say "Red, black, red, black, red, black." He changed one of the colors on his strip (red to black or black to red) and I do not know which one they changed, but I DO know the number that they lied on (in this example, the number is 52). It freaks them out and they come back the next day ready to learn how to play the game (because they ask if they will learn how to play tomorrow, and I say yes). My instructions are to play the game with a friend in class and figure out how it works. Almost everyone figures it out in a class period." A parlor game that may work well for a Math Circle is solving [lateral thinking puzzles][4]. It develops math values, such as examining hidden assumptions. The rules are super-simple, and the game is very engaging. Schedule at least twenty minutes for each, but it may take longer. While these games are definitely for older kids, young ones often like to watch, or to try a move. [1]:
http://www.oercommons.org/authoring/1364-basic-wff-n-proof-a-teaching-guide/view [2]:
http://gamesforthinkers.pinnaclecart.com/images/products/wffnproof.jpg [3]: /storage/temp/
161-liarsbingo.pdf [4]:
http://www.rinkworks.com/brainfood/p/latreal1.shtml

liarsbingo.pdf
(17.0 kB)

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