
(iNACOL) Special Interest Group (SIG) Virtual Worlds and Educational Coordinator for Dream Realizations. Having lived through the math chronology of elementary school and knowing the directionality toward advanced mathematics, Rebecca is in a position to facilitate a greater overview of what needs to be modified in our current system.
SubQuan (sub'-kwän, from the Latin: subitas quantitas) is the ability to perceive at a glance a quantity much larger than seven by organizing the items into rows, columns, and containers, as coined by D. Cooper Patterson, an electrical engineer. In this Action Research Project, preschool children between the ages of three and five were assessed on whether the order
of educational
media (physical, virtual, and immersive) affected their ability to subQuan.
The order of introduction was discovered to have no impact on the child’s ability to subQuan. While knowing how to subitize to nine is believed to facilitate subQuanning, it was found that if a child could count to nine then that child could subQuan. With less than an hour of exposure during this research into the concept of subQuanning, five out of eight children that could count were able to state four-digit subQuans in four different bases. Upon reassessment two weeks later, 100% of the children that could count were able to identify three-digit subQuans in three different bases. Since subQuan and quantity are identical for base ten, this means each four and five year old child was able to identify quantities in the hundreds and thousands within minutes. Furthermore, viewing numbers as subQuans promises to change the face of how algebra is introduced and taught since subQuan, as shown in this research, uses the child’s natural ability to ‘see’ numbers rather than to memorize processes and additional number words. Presentation Slides on Google FlipBook of SL slides for subQuan Cross-Reality Mathematics: Becoming Aware of the Visual Instinct...A Masters Action Research Project sQ buds showing ones and segs to determine counting ability. 4 3 base 5 3 6 2 4 base 7 2 3 5 base 10 (or base A) in 3D immersive educational
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